Check back for Sprint 2025 details in Fall 2024

EXPECTATIONS OF STUDENTS

LawWithoutWalls Sprint is intensive and comprehensive. Students must fully attend the three full days of the LWOW Sprint 2024, 15-17 March in Madrid, Spain and be able to work collaboratively on their Projects of Worth with legal and business professionals on their teams. Students must also complete a series of 7 LWOW Pre-Sprint Learning Modules (assigned weekly either synchronously or asynchronously) in preparation for the in-person Sprint, and finally complete a Post-Sprint self assessment—a creative exhibit about their experience, learning, and development from participating in LWOW Sprint (e.g., video, dynamic presentation, podcast, wireframe, etc).

LWOW SPRINT

LWOW is an intense experience in teamwork and communication. Moreover, the type of work is different than that experienced in traditional class projects. During the Sprint, students help create business plans, prototypes, and pitches to address real world problems at the intersection of law, business, and technology. Students must conduct investigative research and collaborate with lawyers, business professionals, entrepreneurs and students from different disciplines and cultures all over the world. Thus, the ideal LWOW student is one who appreciates challenges, embraces hard work, and isn't afraid of a learning curve. Over the course of the in-person, 3-day Sprint, students will find that they can become substantially involved in their teams as they work to solve for a solution and create a Project of Worth to their team challenge. Students must commit to working intensively, collaboratively, and fairly with their team—dedication and a strong work ethic are musts.

LWOW WORK PRE AND POST SPRINT

Pre-Sprint, students will be required to attend a series of synchronous or asynchronous training and learning modules on topics including key steps in the 3-4-5 Method of Innovation™ (problem finding and mapping, consumer storytelling, and solution ideation), professionalism and presencing, project management skills, and collaboration and teaming skills.

Over the 7 weeks (beginning 24 January—6 March 2024) leading up to Sprint 2024, students can expect to spend up to 3—4.5 hours a week attending or independently watching and interacting with these learning modules, meeting with each other in teams, and completing assigned tasks. Synchronous sessions are expected to begin at UTC 20:30 for 90 minutes. Exact schedule will be determined by Fall 2023.

Post-Sprint, students are required to complete an assessment—in a creative format— that presents your experience at LWOW Sprint, the process, your team and solution, and importantly your learning and development (professional and personal). 

STUDENT HACKER ROLE: LWOW SPRINT

At LWOW Sprint, each team is comprised of 2-4 ‘Student Hackers’ (law + business students), 2-4 ‘Lead Hackers’ (professionals from the sponsoring organization), and a ‘Hacker Mentor.’ Each team is also assigned an Innovation Coach and/or a Project Manager. Although the Lead Hackers will have a deep level of expertise related to the assigned problem and take the lead in hacking, the students are still very much at the core of the program.

There are no walls in LWOW and, as always, students are empowered to step up; we need/expect students to meaningfully participate (not just assist) in the real-life problem fine-tuning, solution development, and prototyping during the Sprint. Students are the “do-ers” on their teams. As such, students are expected to be ALWAYS present and engaged with team members during the Sprint, and allot in extra time as needed to contribute to the their Project of Worth. Student Hackers work alongside the Lead Hackers in everything from understanding the big picture and substance of the team challenge/problem to idea generation and prototyping. In addition to all of the above, it is the Student Hackers that develop the Ignite-style decks that present their Project of Worth, and they present alongside the Lead Hackers to a panel of judges at the conclusion of the Sprint (ConPosium).

TECHNOLOGY

For LWOW Sprint 2024 Pre-Sprint Learning modules, each student must have access to a computer with a webcam, and a strong and reliable internet connection, and preferably, the latest version of Zoom. Tablets are not sufficient to participate in the Pre-Sprint Learning Modules or the in-person Sprint 2024—in addition, students are required to bring a laptop to the Sprint 2024.

SPRINT 2024 STUDENT TIMELINE

MANDATORY TIME COMMITMENT

  • Mandatory: Attend/participate in 7 Pre-Sprint Learning Modules beginning 24 Jan 2024—6 Mar 2024 (total of 7 modules), delivered both Async and Sync. Synchronous sessions are expected to begin at UTC 20:30 for 90 minutes. Exact schedule to come in Fall of 2023.

  • Mandatory: Participate in a LWOW Tradition: the LWOW Lip Sync.

  • Mandatory: Attend an in-person Teaming Session on location at Sprint 2024 (details to come).

  • Mandatory: Attend all 3 full days of the LWOW Sprint 2024, 15—17 March in Madrid, Spain.

  • Mandatory: Post-Sprint, complete a final student self-assessment. To help preserve students’ learnings and experiences at LWOW, and to communicate the benefits back to the sponsoring institutions, students are also required to complete a creative and engaging post-Sprint overview and assessment that presents their experience at LWOW Sprint, the process, project development, learnings and professional development. We urge students to complete this in a creative way e.g., via a podcast, video or dynamic recorded presentation, a playlist, or something visual like a wireframe/prototype.